The choice to make elite specs to begin with, to balance them as better, to tie them to expansions, we can argue until we're blue in the face about whether it's "technically" "pay to win," but the reality is, it's a way to push people to spend and it relates to player power if you do competitive play. Guild Wars 2 is still the best MMORPG of the market, no matter what anyone says. It's the only real step forward in the genre, too. You might talk about player numbers and whatever, but I'm talking about the game quality. Which doesn't mean it couldn't be better, of course. If only they changed their approach with content and rewards 3 days ago · Game Discussion. World vs. World. Private & Public tagging together. This is an example of how a commander was private tagging and requiring Discord usage. This stratifies the community as well as preventing those from the same progression as those in the squad. So, I decided to publicly tag up to allow an inclusive environment for everyone to FF14 seems really strange to me in one regard, 2.5 second global cooldown is the most insanely long gdc I have ever heard of. Large reason why FF XIV has 2.5 second GCD is the number of oGCD skills it has, the skill animations, and animation locks on those oGCD skills. And Machinist shows very well why. There was a data mine thread here which said. 109838_0212 Receive 200 free Gems for logging in on August 28, 2013. I'm not sure about the one about Anet saying it. Game Discussion. Player vs. Player. Expansion or paid living world content? Y'all.kinda quick for an expansion eh? I got no problem paying for content, even under the guise of an "expansion" but let's get some content for the spvp crowd. Maybe a new map? Exclusive spvp content? But yeah, y'all paying for a living story continuation haha. Thus, we switched to Enjin and haven't looked back. The free Enjin package is pretty good, and their support is pretty speedy too. They have much better GW2 integrated features and themes. Also, some Guilds use Shivtr (Shivtr.com) you could check them out as well. Structured Player vs. Player (sPvP) is a core feature in Guild Wars 2, and it’s quite massive. The features we want to add to sPvP, to use an analogy, are like an iceberg…It’s more than we’ve been able to say so far. And like all our other game types, we talk about sPvP features when they’re ready. We shipped the game with some key Casual PvE – Guild Wars 2. When it comes to general purpose leveling, questing, and endgame casual content, Guild Wars 2 wins this hands down. This is mostly due to the sheer amount of different things to do and most of them not being all that difficult. Before Heart of Thorns, the only challenging PvE content was high-level fractals. O96lFL.

guild wars 2 paid vs free